Jump to content

caching source volume

Hello world

Recommended Posts

Hi i have animated noise for my vel in sopland and suppose if i want to cache it out, it cosumes around 140-150mb per frame.even though i use bgeo.gz compression its still high.Is there any way we can optimize this so that it consumes less space.is there any field that could be removed.This is for a fire simulation.Let me know! cheers!!

Link to comment
Share on other sites

any known reason why my sim flames are blurry in render.Does volcompress have impact on renders.Div size is 0.045.Still I am not getting a perfect result of what i want.

I want my flames to be crispy and in high quality(have temp diffusion as low as 0.005 and also played wit vel in source volumes


Do i need to bump up the pixel samples or reduce the volume step size to get the image look good?


Edited by Hello world
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...