Jump to content

RBD convex hull per set create too many object.

Lucas van Rossum

Recommended Posts


I created two RBD sim with fracture objects, the second called the result of the first as a passive object. 

I have to use the "Create Convex Hull Per Set Of Connected Primitives" function 

for each of the passive object parts is taken into account. 


It works but multiple collision objects is created per parts. 

Do you have an idea to fix this?





Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...