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RBD convex hull per set create too many object.


Lucas van Rossum

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Hi,

I created two RBD sim with fracture objects, the second called the result of the first as a passive object. 

I have to use the "Create Convex Hull Per Set Of Connected Primitives" function 

for each of the passive object parts is taken into account. 

 

It works but multiple collision objects is created per parts. 

Do you have an idea to fix this?

 

thanks

 


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