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baking shadow maps / mantra -u question


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Hey everyone. I've been searching for a solution to this problem for awhile now. most of the information I've been able to come up with is pretty old and outdated. Apparently it was possible to bake out lighting and shadows to a texture map using the mantra -u command way back in Houdini 9. this doesn't seem to be the case in Houdini 13. Does anyone have any experience in getting shadow maps to bake properly?

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Hey.

 

If I remember correct. The Mantra -u is the render in uv space command.

Select the object to render in... Mantra node/render tab/ UV render object parameter.

Make sure your object has vertex uvs and note that this only works with micro polygon rendering.

Edited by mawi
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I recently tried this and got very mixed results. A grid I never got to render, a torus rendered nondeterministic blocky noise and a sphere rendered nicely. Should retry and report, I guess..

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