newbee Posted May 11, 2014 Share Posted May 11, 2014 I am trying to do this sim, where i have an egg with some flip inside but the flip inside the egg seems to leak as the egg moves forward these are some key things i am doing 1.I do a voronoi and fracture the egg, i do the fracture sim separate from the flip sim. in the flip sim i used the fractured egg as a static object with deforming geometry to collide with FLIP 2 i tried increasing the UNIFORM DIVISIONS 3.i tried increasing the COLLISION OFFSET 4.i tried REVERSING THE NORMALS OF THE EGG 5.i tried increasing the COLLISION PADDING 6.i used a TRAIL SOP to calculate the velocity of the egg 7.finally i set the FLIP SOLVER > VOLUME MOTION > COLLISION > VELOCITY TYPE TO POINT INSTEAD OF RIGID is there something that i am forgetting? why does the flip leak out of the egg?? i have a scene file attatched EGGS_LEAK.hipnc Quote Link to comment Share on other sites More sharing options...
newbee Posted May 11, 2014 Author Share Posted May 11, 2014 u can see the leaking effect on the third or fourth frame so u can just step through the first few frames to see the issue Quote Link to comment Share on other sites More sharing options...
chrobak Posted May 12, 2014 Share Posted May 12, 2014 (edited) I messed around with it a bit and cheated slightly. ended up matching velocities and using glue contraints on the fractured egg. used one dopnet to simulate as well. take a look. if your egg is only going in one direction this is a way to cheat it. you flip velocity from collisions was set to 2x before. testegg 2.mov EGGS_LEAK2.hipnc Edited May 12, 2014 by chrobak Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.