blackchicken Posted May 12, 2014 Share Posted May 12, 2014 Hello I have problem with exporting multiple objects (nodes) from houdini. If I want say only two nodes I select it in FBX Export Options/ Source Objects/ Export say: /obj/Glass_Anime_A /obj/Glass_Anime_B but houdini writes Could not find the start node specified [/obj/Glass_Anime_A /obj/Glass_Anime_B] I just must delete all object from scene except objects I need to export then leave /obj and all export fine. How I can write right path for correct export FBX? Thanks a lot. Quote Link to comment Share on other sites More sharing options...
edward Posted May 16, 2014 Share Posted May 16, 2014 It looks like it doesn't support multiple nodes? Try collapsing the two of them into a subnet and then specify the path to the subnet. Quote Link to comment Share on other sites More sharing options...
ben Posted May 16, 2014 Share Posted May 16, 2014 (edited) If you want to export all your objects at once (but keep them as differents objects) : Bundles.You can directly create the bundle you need In FBX Export Otion panel, using the operator chooser.To export multiple objects as different files. I usually create a bunch of rop output by script. Edited May 16, 2014 by ben Quote Link to comment Share on other sites More sharing options...
blackchicken Posted December 7, 2014 Author Share Posted December 7, 2014 Grrr thats no good news Of course I collapse objct which I want export and then in fbx exporting only one node. Thats ok. But sometimes I have complicated scene, I have objects parented to another things, some fetch from differen node trees. Sometimes I cant collapse them. And what if I need export 50 different objects? Ben Ill try Bungles. Thanks a lot. Quote Link to comment Share on other sites More sharing options...
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