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Export multiple nodes as FBX


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Hello I have problem with exporting multiple objects (nodes) from houdini. If I want say only two nodes I select it in FBX Export Options/ Source Objects/ Export say:

 

/obj/Glass_Anime_A /obj/Glass_Anime_B but houdini writes Could not find the start node specified [/obj/Glass_Anime_A /obj/Glass_Anime_B]

 

 I just must delete all object from scene except objects I need to export then leave /obj and all export fine. How I can write right path for correct export FBX? Thanks a lot. 

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If you want to export all your objects at once (but keep them as differents objects)  : Bundles.
You can directly create the bundle you need In FBX Export Otion panel, using the operator chooser.
To export multiple objects as different files. I usually create a bunch of rop output by script.
 

Edited by ben
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  • 6 months later...

Grrr thats no good news  :angry:  Of course I collapse objct which I want export and then in fbx exporting only one node. Thats ok. But sometimes I have complicated scene, I have objects parented to another things, some fetch from differen node trees. Sometimes I cant collapse them. And what if I need export 50 different objects?

 

Ben Ill try Bungles. Thanks a lot. 

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