Ohuidin Posted May 15, 2014 Share Posted May 15, 2014 Hi guys, I am new to Houdini and also here to odforce, so glad about it I get into a problem following this user guide video by SideFX : http://www.sidefx.com/index.php?option=com_content&task=view&id=1845&Itemid=346 In this video teacher goes into the process of creating a network which cubifies ( lego like) every mesh as its input. but finally the network adds extra cubes off the input mesh, as below : It seems the group node adds extra points than the bounding object defines. what's the problem ?!here is the hip file if needed.thanks in advance cubify.hip Quote Link to comment Share on other sites More sharing options...
Shinjipierre Posted May 16, 2014 Share Posted May 16, 2014 The teapot is not a closed object, difficult to know what's inside or outside.Instead I use a "remodeled" object with VDB. Here's a debugged file (settings would have to be changed depending on the object). cubify_corrected.hipnc Quote Link to comment Share on other sites More sharing options...
Ohuidin Posted May 16, 2014 Author Share Posted May 16, 2014 Thanks for your reply Shinjipierre, yes looks fixed. just changing settings for each object isn't so good.If there could be another way please let me know, thanks again. Quote Link to comment Share on other sites More sharing options...
eetu Posted May 16, 2014 Share Posted May 16, 2014 It is a fundamental problem - if the object is not closed, there is no clear way of automatically saying when something is inside of it. Of course finding a way that tends to fail gracefully would be nice, Shinjipierre's method there is as good as any and better than most Quote Link to comment Share on other sites More sharing options...
Ohuidin Posted May 16, 2014 Author Share Posted May 16, 2014 Thanks for the reply eetu, then nothing remains to say !yeah Shinjipierre's method works pretty much good. I was just getting curious about any other possible method Quote Link to comment Share on other sites More sharing options...
Shinjipierre Posted May 17, 2014 Share Posted May 17, 2014 Well, I don't really know of any magical thing that would make any geometry "closed", you could automate the size of the needed VDB conversion point size depending on bounding box or volume (measureSOP)... but well, you said you're new to Houdini Ultimately, the goal is to get clean geometry as inputs Quote Link to comment Share on other sites More sharing options...
Ohuidin Posted May 18, 2014 Author Share Posted May 18, 2014 Yeah thanks Shinjipierre, I got the goal and your method is good enough especially when the scattered points count set to a high value and VDB point size/radius to a low one. I didn't try to automate as you said but doesn't look so complex. thank again dear Quote Link to comment Share on other sites More sharing options...
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