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Seems like a grouping problem !


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Hi guys, I am new to Houdini and also here to odforce, so glad about it  ^_^

I get into a problem following this user guide video by SideFX :

http://www.sidefx.com/index.php?option=com_content&task=view&id=1845&Itemid=346

 

In this video teacher goes into the process of creating a network which cubifies ( lego like) every mesh as its input.

but finally the network adds extra cubes off the input mesh, as below :

 

pscreen.jpg

 

It seems the group node adds extra points than the bounding object defines. what's the problem ?!
here is the hip file if needed.
thanks in advance  :)

cubify.hip

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It is a fundamental problem - if the object is not closed, there is no clear way of automatically saying when something is inside of it.

 

Of course finding a way that tends to fail gracefully would be nice, Shinjipierre's method there is as good as any and better than most :)

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Well, I don't really know of any magical thing that would make any geometry "closed", you could automate the size of the needed VDB conversion point size depending on bounding box or volume (measureSOP)... but well, you said you're new to Houdini :)

 

Ultimately, the goal is to get clean geometry as inputs

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Yeah thanks Shinjipierre, I got the goal and your method is good enough especially when the scattered points count set to a high value and VDB point size/radius to a low one. I didn't try to automate as you said but doesn't look so complex. thank again dear :)

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