Hello world Posted May 22, 2014 Share Posted May 22, 2014 Hi there how can i emit the smoke when rbd fractured object hits the ground plane? my friend suggested me to use dopimportrecords in sops to get in hit attribute.But i am not sure about this workflow.Would be great if someone can share a hip file.Thanks! Quote Link to comment Share on other sites More sharing options...
Roberto_R Posted August 17, 2014 Share Posted August 17, 2014 You can just use two different colors for both objects then attribute transfer based on color to get your desired radius to emit the pyro from. I can post a hip if you are still having trouble Quote Link to comment Share on other sites More sharing options...
JayAims Posted August 5, 2016 Share Posted August 5, 2016 Roberto would you mind posting a HIP file still? This is something im trying to implement but am having the same problem. Thanks! Quote Link to comment Share on other sites More sharing options...
Roberto_R Posted January 24, 2017 Share Posted January 24, 2017 Hey James, Sorry for the delay, somehow I didn't see your post. I just made a really simple scene, hopefully this makes some sense. Thanks, Roberto emit_on_impact.hip Quote Link to comment Share on other sites More sharing options...
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