Jump to content

ocean waves rendering problem


skip_odforce

Recommended Posts

No, I use physically based rendering 

 

I found there was something to do with the camera.

 

I exported the camera from MAYA via FBX, and scaled it from 1 to 0.01

 

The image looked like the ocean surface had been cut top part.

 

I created a new camera from houdini and snapped it to the camera from Maya  and rendered. It works.

 

I wonder if there is a correct work flow of exporting camera from Maya to Houdini and make sure the ocean waves will also be rendered correctly?

Edited by skip_odforce
Link to comment
Share on other sites

  • 1 year later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...