Henster Posted July 17, 2004 Share Posted July 17, 2004 Hi, So I've got this character and I'm trying to cover him in fur. Rather than cover him uniformly I'm trying to texture him a greyscale "coat" which I can use to control the size of each hair. Progress so far....... One of these grayscale maps is applied to the torso as you can see. The furs being made using point instancing using a method inspired (ripped off!) from AndrewVKs method. I need to get the value off the texture into $PSCALE to control the size of each hair. If the map was contained in one texture it'd be dead easy just a tex() or pic() affair. Unforntunatly lots of textures had to be created becuase.... texturings rubbish and I needed lots of projections. So the textures are being applied to the character relative to the groups from which their UVs where created! How do.... what next shall..... Any ideas? Cheers Henry Quote Link to comment Share on other sites More sharing options...
deecue Posted July 17, 2004 Share Posted July 17, 2004 sorry to say this now, but what if you were to just screw the texture method approach..? i say this because, i would think you could use the paint sop and paint your greyscale right on the model and have complete interactivity.. lot easier than projecting a bunch of textures. then you could use your Cd attrib as your $PSCALE.. hth, dave Quote Link to comment Share on other sites More sharing options...
Henster Posted July 17, 2004 Author Share Posted July 17, 2004 Yeah, I thought of that. But if your model is fairly low poly in certain areas then the map cant be that accurate. Cheers H Quote Link to comment Share on other sites More sharing options...
Daniel Posted July 17, 2004 Share Posted July 17, 2004 you can probably bake out a new single texture that is the sum of all your projections.. then use the pic function. you need to bake down to one uv space and 1 map. I could whip up an example if your not certain how to do this. d Quote Link to comment Share on other sites More sharing options...
Henster Posted July 17, 2004 Author Share Posted July 17, 2004 Hi daniel, Yes! Thats just what I want to do! How would I go about that? Cheers H Quote Link to comment Share on other sites More sharing options...
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