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Houdini procedural tree generator


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this is an amazing work! Thanks for sharing!

there are several usage of import vex function in the workflow, such as import("P", pos, 0, neighbour);
since import function has been deprecated in Houdini, I'm getting erros
checking the documentations, it is suggested to use getattrib function instead
but getattrib seems different and not doing the exact thing (or does it?)
getattrib(<geometry>geometry, string attribclass, string attribute_name, int elemnum, int &success)

can anyone help me how to change thevex code in a way that the system function correctly?

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