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Gas Upres Retime Shaping Issue


whodini

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I've added the gas upres node in a duplicate of my dopnet (smoke simulation only no combustion). I have exported the vel, density fields for the original sim. Then I animate the absolute frame in the upres node (starts at 1- 50F and then slows down). However the retimed sim looks similar but more smooth out, like a mushroom cloud instead of thick and thin layers blending together. I tired to introduce some turbulence from the upres node but it doesnt solve the problem. It's as if the sim became more thicker and blobby.

 

My only solution right now is retiming from the original sim via timescale animation and counteranimating dissipation, turbulence when the smoke slows down. Any ideas how I can do a proper retime with the gasupres node (also look at how the shelf tools set up the network). 

Edited by rhussain
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the animation curve shoud be linear. if you're using a smooth curve interpolation between the keys it won't work.

also you might need to multiply the source values by the time scale so when simulation speed change  more or less fuel, densiy, temperature, vel, etc to be added or subtracted from the sim according to that scale..

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the animation curve shoud be linear. if you're using a smooth curve interpolation between the keys it won't work.

also you might need to multiply the source values by the time scale so when simulation speed change  more or less fuel, densiy, temperature, vel, etc to be added or subtracted from the sim according to that scale..

 

!  Thanks  

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