whodini Posted June 2, 2014 Share Posted June 2, 2014 (edited) I've added the gas upres node in a duplicate of my dopnet (smoke simulation only no combustion). I have exported the vel, density fields for the original sim. Then I animate the absolute frame in the upres node (starts at 1- 50F and then slows down). However the retimed sim looks similar but more smooth out, like a mushroom cloud instead of thick and thin layers blending together. I tired to introduce some turbulence from the upres node but it doesnt solve the problem. It's as if the sim became more thicker and blobby. My only solution right now is retiming from the original sim via timescale animation and counteranimating dissipation, turbulence when the smoke slows down. Any ideas how I can do a proper retime with the gasupres node (also look at how the shelf tools set up the network). Edited June 2, 2014 by rhussain Quote Link to comment Share on other sites More sharing options...
NSugleris Posted June 6, 2014 Share Posted June 6, 2014 Also interested in a solution here as anytime I animate the timescale than upres that fluid, the upressed fluid doesn't respect the time scale even after I modify the upscale's timescale. doh. Quote Link to comment Share on other sites More sharing options...
dobin Posted June 6, 2014 Share Posted June 6, 2014 the animation curve shoud be linear. if you're using a smooth curve interpolation between the keys it won't work. also you might need to multiply the source values by the time scale so when simulation speed change more or less fuel, densiy, temperature, vel, etc to be added or subtracted from the sim according to that scale.. Quote Link to comment Share on other sites More sharing options...
NSugleris Posted June 7, 2014 Share Posted June 7, 2014 the animation curve shoud be linear. if you're using a smooth curve interpolation between the keys it won't work. also you might need to multiply the source values by the time scale so when simulation speed change more or less fuel, densiy, temperature, vel, etc to be added or subtracted from the sim according to that scale.. ! Thanks Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.