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Closest Location with VDB


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Thanks edward for the reply, 

 

That the way I think I have to go, but I have no clue which node to use inside vop, I have checked the openvdb exemple file and saw the use of the closest location there. 

 

Do I have to compute the closest point for the 2 geometry?

What I got for the moment is a vdb from poly for the sphere and the box + closest point for the 2 and merge them together plugged in a volume vop.

 

how do you add or apply the deformation to the level set since it a scalar and the closest point is a vector ? 

 

I'm a bit lost with vdb, if one of you have some more examples to share with vdb and volume vop I'll be interested to see them. 

 

Thanks

 

Doum

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