Barakooda Posted June 11, 2014 Share Posted June 11, 2014 (edited) I`m look for efficent way to create this effect and control it procedurally :http://graphicdesign.stackexchange.com/questions/12586/illustrator-how-to-merge-to-circles-and-rectangle-in-illustrator-from-this-sketI have attached something for warm-up blob_case.hipnc Edited June 11, 2014 by Barakooda Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted June 11, 2014 Share Posted June 11, 2014 quick and dirty way: create the input geometry in obj-context. take a picture of the geometry from top using a geometry-node in cop-context. trace it back in obj-context. for details see file attached. circle_pattern.hipnc Quote Link to comment Share on other sites More sharing options...
kgoossens Posted November 13, 2014 Share Posted November 13, 2014 You can use the triangulate2d to solve this problem. Just be careful with the type of data (lines) you are putting into that node because it can cause Houdini to crash. BlobCase-example.hipnc Quote Link to comment Share on other sites More sharing options...
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