noodlehead Posted June 11, 2014 Share Posted June 11, 2014 (edited) I'm moving from C4D to Houdini and ocasionally some simple things stump me. I'm trying to paint weights on a mesh in the Paint Capture sop but I'm encountering some weird problems with my brush. I was able to paint smoothly as seen in the top part of the mesh. Colors blended and I was able to paint across polygons. Then, for whatever reason, my brush changed and now it paits only in the center (no matter how big I make it) and it seems to favor painting in a whole polygon instead of being able to paint across polygons. See example in red lower part. Any help figuring this out wold be greatly appreciated. Edited June 12, 2014 by noodlehead Quote Link to comment Share on other sites More sharing options...
edward Posted June 12, 2014 Share Posted June 12, 2014 Is it possible that those polygons are not connected? Or perhaps you have duplicate points? Quote Link to comment Share on other sites More sharing options...
noodlehead Posted June 12, 2014 Author Share Posted June 12, 2014 (edited) Is it possible that those polygons are not connected? Or perhaps you have duplicate points? Thank you for the help. You were right because the vertices weren't all fused. I put a fuse sop and it all worked perfectly. Is this behavior due to the fact it was an obj? This is what the tutorial I was doing gave us. Thanks again. Edited June 12, 2014 by noodlehead Quote Link to comment Share on other sites More sharing options...
edward Posted June 12, 2014 Share Posted June 12, 2014 Good question. Without examining the .obj file itself, it would be hard to tell. It might be a bug in the recent gwavefront changes as well. Which tutorial are you talking about? Quote Link to comment Share on other sites More sharing options...
noodlehead Posted June 22, 2014 Author Share Posted June 22, 2014 It was CMI vfx's Houdini Rigging Animation FundamentalsEverything works good now - thank you Quote Link to comment Share on other sites More sharing options...
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