amination Posted June 21, 2014 Share Posted June 21, 2014 Hello! I've recently started playing around with pyro shader again. I just simulated my pyro fx and the result of the shape I was looking for is accurate, though I had to increase the Fluid Source's Temperature and Fuel to approach the shape I needed. That being said, now I'm wondering if I'd be able to get a complete oil burn smoke fx from Pyro shader aka fire_ball. All I'm getting is a blown out render, could this be done in shader or do I have to do something else about it? Thank you for your response(s) in advance. Quote Link to comment Share on other sites More sharing options...
henrik.g Posted June 22, 2014 Share Posted June 22, 2014 how does it look in the Viewport? If it looks fine there try linking the shader to your "pyro" node from the utility tab in the shader. That should match up your renders more or less to the result in the viewport, which is indeed a fine starting point. also check these two: http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=30857&highlight=pyro More in Depth but definetley worth it: http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=25248 Thats all I can tell you. Still learning here as well. Quote Link to comment Share on other sites More sharing options...
amination Posted June 22, 2014 Author Share Posted June 22, 2014 (edited) Thank you! Yes, it did look blown out in viewport as well, but I've realized what the issue was yesterday, which was just my own forgetfulness to check the pyro in viewport, I just simulated and straight went for shading. However, now my pyro looks rather transparent. It has hard edges but inside of pyro is 80% transparent. Would anyone by any chance know what causes that? I've checked the dissipation several times but it's not the dissipation causing it. Edited June 22, 2014 by amination Quote Link to comment Share on other sites More sharing options...
henrik.g Posted June 23, 2014 Share Posted June 23, 2014 could you post a file. That would make it way easier to check. Quote Link to comment Share on other sites More sharing options...
amination Posted July 1, 2014 Author Share Posted July 1, 2014 Unfortunately, I do not have the same file anymore, sorry. I started over my file awhile back with new pyro sim and saved it over the same file I had. However, I found this almost relative thread to the same problem I had before if you're interested (http://forums.odforce.net/topic/19448-transparency-trouble/?hl=%2Btransparent+%2Bpyro). Thanks again. Cheers. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.