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Active Value and Constraints RBD Help


rolfcoppter

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Hey Guys,

 

I'm new to the forums so i hope i have put this in the right place!

 

I am having an issue that never seemed to be a problem working in Houdini 12.5 but has changed in Houdini 13

 

When using glue constraints in 13 and using regular fractured RBDs (I want Fuild interaction) it seems my active value wont sync well with the new constraint setup

 

anyways i have attached a file so you guys can check it out if you have time.

 

A big thank you in advance.

 

Thanks

 

 

Shatter.zip

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Hey Guys,

 

I'm new to the forums so i hope i have put this in the right place!

 

I am having an issue that never seemed to be a problem working in Houdini 12.5 but has changed in Houdini 13

 

When using glue constraints in 13 and using regular fractured RBDs (I want Fuild interaction) it seems my active value wont sync well with the new constraint setup

 

anyways i have attached a file so you guys can check it out if you have time.

 

A big thank you in advance.

 

Thanks

You can just set the Body_ref to static object, and glue the static and rbd fractured object together, then delete the glue constraints.

I lock the connect adjacent pieces, it will be a little big.

Shatterv3_without_active.hip

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