rolfcoppter Posted June 28, 2014 Share Posted June 28, 2014 Hey Guys, I'm new to the forums so i hope i have put this in the right place! I am having an issue that never seemed to be a problem working in Houdini 12.5 but has changed in Houdini 13 When using glue constraints in 13 and using regular fractured RBDs (I want Fuild interaction) it seems my active value wont sync well with the new constraint setup anyways i have attached a file so you guys can check it out if you have time. A big thank you in advance. Thanks Shatter.zip Quote Link to comment Share on other sites More sharing options...
wateryfield Posted June 28, 2014 Share Posted June 28, 2014 Hey Guys, I'm new to the forums so i hope i have put this in the right place! I am having an issue that never seemed to be a problem working in Houdini 12.5 but has changed in Houdini 13 When using glue constraints in 13 and using regular fractured RBDs (I want Fuild interaction) it seems my active value wont sync well with the new constraint setup anyways i have attached a file so you guys can check it out if you have time. A big thank you in advance. Thanks You can just set the Body_ref to static object, and glue the static and rbd fractured object together, then delete the glue constraints. I lock the connect adjacent pieces, it will be a little big. Shatterv3_without_active.hip Quote Link to comment Share on other sites More sharing options...
rolfcoppter Posted July 16, 2014 Author Share Posted July 16, 2014 Thanks for the reply peon! sorry about my super late one aswell. This does make it work the way it should but is heavier. what i dont understand is that this method i used worked perfectly in 12.5 but does not anymore. Quote Link to comment Share on other sites More sharing options...
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