Jump to content

Extracting transformations from sops


Recommended Posts

Hello

 

I have a question about extracting transformations form sops. In Maya is workflow that I copy object somewhere down in rigg, move it up. So position  is still on the same place like original rigged geo. Then I create parent constrain, bake sim, delete constrain, and object has all world transformation baked. 

 

In houdini a must use origin() expression or point() per object. Is there some other workflow how precisely export world transformation? For example if I use fetch, parrent and position say 10 objects, all fits perfectly in animation and how I can bake world transformations and delete fetch object? FBX dont export correctly fetched objects. 

 

 Thanks a lot. 

Link to comment
Share on other sites

you can use CHOPs

Object CHOP to get parent's full transform (or Fetch CHOP to fetch any channels you want to serve as your transform)

 

then export it to your objects with export flag

rightclick on the exporting CHOP -> Edit Data Channels... -> Click on Fit Panel Icon

adjust parms if needed then -> Copy To Export Destination to bake the keyframes

unexport

  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...