enquel Posted July 5, 2014 Share Posted July 5, 2014 Welcome, How can I bake all non-keyframed animation (i.e. expression dependent) to keyframes, so that I can export it to other software? I know the possibility of exporting point caches via FBX, but Unity does not support that. So only keyframes are left. Maya has one button for that (Bake Animation) - is there anything similar in Houdini? I googled the issue and found out that people try fetching channels to Fetch CHOP and then somehow exporting it back to original object (correct me if I am wrong). But I could not found a detailed workflow anywhere for that, and besides my knowledge of CHOP OPs is very non-existent, so could anyone help me? Thank you in advance. 1 Quote Link to comment Share on other sites More sharing options...
anim Posted July 5, 2014 Share Posted July 5, 2014 (edited) the same workflow as here (CHOPs): http://forums.odforce.net/topic/20477-extracting-transformations-from-sops/?p=122323 or python script Edited July 5, 2014 by anim Quote Link to comment Share on other sites More sharing options...
enquel Posted July 29, 2014 Author Share Posted July 29, 2014 the same workflow as here (CHOPs): http://forums.odforce.net/topic/20477-extracting-transformations-from-sops/?p=122323 or python script Thank you very much for help! Quote Link to comment Share on other sites More sharing options...
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