syzmatrix Posted July 9, 2014 Share Posted July 9, 2014 (edited) Hi my friends, I wonder if it is possible to get the transforming information of the rbd objects center points into Maya to drive the Arnold stand-in objects. So a lot of the same objects can be easily rendered. Thanks in advance!! Edited July 9, 2014 by syzmatrix Quote Link to comment Share on other sites More sharing options...
tricecold Posted July 12, 2014 Share Posted July 12, 2014 On Dop import node, change the import style to create points to represent objects. This will fetch points with velocities and orientation. Now you can export this back into maya, But Alembic doesn`t work without tinkering Quote Link to comment Share on other sites More sharing options...
syzmatrix Posted July 12, 2014 Author Share Posted July 12, 2014 Thank you tricecold, I made a simple test file. I want to transfer the rbd center points information to some cubes. But it seems the cubes do not follow how the points were moving. Could someone see this file rbd packed points to boxes.hip Quote Link to comment Share on other sites More sharing options...
rayman Posted July 14, 2014 Share Posted July 14, 2014 Try to remove "pivot" attribute before coping Quote Link to comment Share on other sites More sharing options...
ranxerox Posted July 14, 2014 Share Posted July 14, 2014 here you go. I used an assemble sop to pack the geo instead of the "packed" option on the copy, and also to create a 'name' attribute. Then I used a transform pieces sop to transform the pieces (this is something like 1000 times faster than using a copy here). -G Quote Link to comment Share on other sites More sharing options...
ranxerox Posted July 15, 2014 Share Posted July 15, 2014 sorry, file is attached here: -G rbd_packed_points_to_boxes_fixed.hip Quote Link to comment Share on other sites More sharing options...
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