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Transfer rbd center point transforming information into Maya Arnold st


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Hi my friends, I wonder if it is possible to get the transforming information of the rbd objects center points into Maya to drive the Arnold stand-in objects.  So a lot of the same objects can be easily rendered.

Thanks in advance!!

Edited by syzmatrix
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here you go.  I used an assemble sop to pack the geo instead of the "packed" option on the copy,  and also to create a 'name' attribute.  Then I used a transform pieces sop to transform the pieces (this is something like 1000 times faster than using a copy here).



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