stig_olsen Posted July 23, 2014 Share Posted July 23, 2014 Hi, Im new to this, and need some help to understand vector / float. In a tutorial ( ) I see a POP SOP node beeing used called vectorTOfloat but I really dont understand how this node works.Ive read some instructions about this on the web but its too complicated written. Can someone please help me understand this using the newbie language? Im also having problems undestanding what is the difference between stringing the P, N, Pstate etc from the global1. What does it really mean that the effect (lets say turbulance noise) should affect the position or pState or any other? Stig Quote Link to comment Share on other sites More sharing options...
Guest tar Posted July 23, 2014 Share Posted July 23, 2014 Haven't seen the tutorial but vector to float normally splits the 3 numbers that make up a vector, and makes them into 3 floats. Floats mean a number with a decimal point. Quote Link to comment Share on other sites More sharing options...
stig_olsen Posted July 23, 2014 Author Share Posted July 23, 2014 Ok, så you mean that a flot can be x10 y14 z49, while a vector can be x10,66 y14,55 z49,77? Stig Quote Link to comment Share on other sites More sharing options...
Skybar Posted July 23, 2014 Share Posted July 23, 2014 http://www.sidefx.com/docs/houdini13.0/vex/lang#idm47674780194592 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.