locvio Posted July 30, 2014 Share Posted July 30, 2014 (edited) (see attached pic) Would like to create cutter geo procedurally based on hand-drawn curves.. Wondering if there's a trick to generate closed geo pieces wherever drawn curves form "closed" shapes.. Messing with using cookie-type operations to progressively cut-up an existing surface, but wondering if there's a more elegant way to detect closed spaces within the lines, and extrude them.. (intending to feed resulting cutters into vdb fracture thanks! Edited July 30, 2014 by locvio Quote Link to comment Share on other sites More sharing options...
Artem Smirnov Posted January 18, 2015 Share Posted January 18, 2015 (edited) Hi. I know that it is too late but it seems that I have solved this problem.) Chek this video Edited January 18, 2015 by Artem Smirnov Quote Link to comment Share on other sites More sharing options...
locvio Posted January 18, 2015 Author Share Posted January 18, 2015 Thanks, Artem wicked. Супер! I got around it at the time in a "hacky" way with vdb fracture, but would be cool to make it more robust.. Is your tool in orbolt? Alex Quote Link to comment Share on other sites More sharing options...
Artem Smirnov Posted January 18, 2015 Share Posted January 18, 2015 Hi, Alex. Not there yet. I'll try to share it in a couple days. Or may be I will share the otl in this thread. Quote Link to comment Share on other sites More sharing options...
Artem Smirnov Posted January 19, 2015 Share Posted January 19, 2015 It is available on orbolt now. Hope there not too many bugs)) http://www.orbolt.com/asset/ArtemSmirnov::Archi_linesketcher Quote Link to comment Share on other sites More sharing options...
locvio Posted January 19, 2015 Author Share Posted January 19, 2015 Awesome .. Will check it out.. Thanks! Quote Link to comment Share on other sites More sharing options...
ayidi Posted February 8, 2015 Share Posted February 8, 2015 Since the intersections are happening only in one plane why not use a vector graphics editor (Illustrator, Inkscape, CAD, etc)? And then import the paths to Houdini. Quote Link to comment Share on other sites More sharing options...
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