cgcris Posted July 31, 2014 Share Posted July 31, 2014 Hi Guys, I am using the "ocean_interior" from ocean waves setup, and I would like to put a gradient or ramp on the volume shader. effectively what I want to achieve is that beach effect, where the thinner waves are almost transparent and as it get's deeper is more blue. Any ideas? Thanks. Cris Quote Link to comment Share on other sites More sharing options...
Skybar Posted July 31, 2014 Share Posted July 31, 2014 It already does that though, doesnt it? The thinner parts get a thin volume = almost transparent, and vice versa. Quote Link to comment Share on other sites More sharing options...
cgcris Posted August 4, 2014 Author Share Posted August 4, 2014 Thanks for your reply! I finally managed to get a better result by creating ramp that affects the refraction intensity on the ocean shader. thanks, Cris Quote Link to comment Share on other sites More sharing options...
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