hoknamahn Posted August 2, 2004 Share Posted August 2, 2004 Buenas noches! I'm trying to create a camouflage shader, something like http://www.shaders.org/enhance:ts/ts_camo.htm First of all I want to get a spots with a shapes like in this example. I tried several types of noise in different combinations but all looks wrong. Very bad if you don't know what are you doing Anyone knows what mathematics I must use? Thx. Quote Link to comment Share on other sites More sharing options...
Jason Posted August 2, 2004 Share Posted August 2, 2004 Camoflag is a cellular pattern, so check out Worley/Voronoi patterns. A quick way: P -> SpaceChange -> Voronoi -> random seed generates a random Color -> Cf Feel free to put P through some serious 3D noise before it gets fed into Voronoi. Quote Link to comment Share on other sites More sharing options...
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