Jump to content

Pop attract per wire obj


Recommended Posts

Hey,

Im using pop attract in combination with wire object and it works pretty well, but I cant figure out how to deactivate it for points or primitives that got gluetoanimation attribute set to 0, meaning that wire has deattached from surface. And at the same time keep it affecting other wires that are still glued to the surface.

Im afraid i cant post the scene file.

Thanks

Link to comment
Share on other sites

so you want to have POP Attract on for points with gluetoanimation is 1 and off when it's 0 (free)?

wouldn't that mean that when it's 1 POP Attract can't affect the points because they are glued and when it's 0 you want it off so it will not affect it at all, never

 

no matter what

to turn it off for points with gluetoanimation 0 you can just

turn on VEXpressions on POP Attract/Force tab 

then type something like

forcescale *= f@gluetoanimation;
Edited by anim
Link to comment
Share on other sites

Thanks anim, and you are totally right, it wont do any good.

Im trying to figure out how could I tell pop attract node that the wire has detached from animation geo so stop affecting it, but continue affecting the ones that are still pinned.

Maybe you could do something like this? if there was a change of gluetoanimation attribite in the wire, then dont affect the points that are in that wire? No idea how I would write it.

Link to comment
Share on other sites

now I get what you mean

so you want to have force act on wire if at least 1 point of the whole wire is glued to animation

and not act at all when none of the wire is glued

 

in that case you can insert simlple sop solver which will promote gluetoanimation to prim (maximum) and back to points (under different name like glued) so that only if no point of the whole wire is glued to animation, glued will be 0

 

then control forcescale by glued attrib

ts_release_wires.hip

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...