Salimor Posted August 11, 2014 Share Posted August 11, 2014 Hi all, its my first post here and I hope for some help. I'm new and still trying to understand some Houdini Basics. My current Problem is to find where I get some transformation data from a primitive and how to set them back after modifying or to give them to another object. I have a Sim with an animated packed RBD. As far as I know, there is no 'Use Deforming Geometry' for packed RBD, but that is what I need. I use a SOP Solver to control the activation of different parts of the packed RBD and I want the other pieces to use the current animation as long as they are inactive. I managed to transfer the translation of the animated pieces, but I don't get how to fix the orientation. Or to get and set a full matrix. It would be great if anyone could lead my way or even update my example file so I can try to analyze it. Thanks, Sali AAA_140811b_F88S000V000_AnimActivationMerged_td.hip Quote Link to comment Share on other sites More sharing options...
Salimor Posted August 13, 2014 Author Share Posted August 13, 2014 Problem solved, thanks. Quote Link to comment Share on other sites More sharing options...
xray Posted August 14, 2014 Share Posted August 14, 2014 What was the solution? Quote Link to comment Share on other sites More sharing options...
Salimor Posted August 17, 2014 Author Share Posted August 17, 2014 I took the intrinsic transforms from the presimulation state and set them with an AttributeWrangle on the inactive primitives within the SopSolver. Quote Link to comment Share on other sites More sharing options...
dbukovec Posted August 26, 2014 Share Posted August 26, 2014 Can you please share a hip, just run into this problem, thanks a lot! Quote Link to comment Share on other sites More sharing options...
Salimor Posted September 1, 2014 Author Share Posted September 1, 2014 Sure. I hope it's still of use. Good luck. 140901a_F88S000V000_UpdateIntrinsicXformsInSim.hip Quote Link to comment Share on other sites More sharing options...
georgeivan Posted October 21, 2014 Share Posted October 21, 2014 Nice thread,but i cant get alignment on pieces,also i like to have a glue constraint like a regular object,i tried to override with sop Thanks! SalimorQuestion2.hipnc Quote Link to comment Share on other sites More sharing options...
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