Dim Posted August 16, 2014 Share Posted August 16, 2014 Hey all. So I busy with a setup at the moment, in which I have a logo and I've made it out of cubes(plug into a Point by Volume, then copied a cube onto those points) So I have the whole ''voxelized'' vibe. Now I have it in Dops using a RBDpackedobject and being affected by a couple pop forces(using a multisolver by the way) so all the cubes move right off the bat but My question is it possible to trigger the cubes via a gradient. I have tried using a attribute transfer to do this but the RBD solver bitches about convex shapes or something. Quote Link to comment Share on other sites More sharing options...
Artem Smirnov Posted August 17, 2014 Share Posted August 17, 2014 You can do this by modifying "active" attrib on packed prims. activateSimple.hip Quote Link to comment Share on other sites More sharing options...
Dim Posted August 17, 2014 Author Share Posted August 17, 2014 Hey Artem You legend thanks man that's exactly what I had in mind. Dropped a turb noise into the Vopsop so I have a little randomness. But this is the bizniz. So all it is the Ramp attrib is just driving the active param of the packed prims, nice and simple HAHA kinda feel a little stupid for not thinking of it. Thanks again man much appreciated Dim Quote Link to comment Share on other sites More sharing options...
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