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Trigger RBD by a gradient


Dim

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Hey all.

 

So I busy with a setup at the moment, in which I have a logo and I've made it out of cubes(plug into a Point by Volume, then copied a cube onto those points)

So I have the whole ''voxelized'' vibe.

Now I have it in Dops using a RBDpackedobject and being affected by a couple pop forces(using a multisolver by the way) so all the cubes move right off the bat but

My question is it possible to trigger the cubes via a gradient.

I have tried using a attribute transfer to do this but the RBD solver bitches about convex shapes or something.

 

 

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Hey Artem

 

You legend thanks man that's exactly what I had in mind.

Dropped a turb noise into the Vopsop so I have a little randomness.

But this is the bizniz.

 

So all it is the Ramp attrib is just driving the active param of the packed prims, nice and simple

HAHA kinda feel a little stupid for not thinking of it. :blink:

 

Thanks again man 

much appreciated

 

Dim

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