amination Posted August 30, 2014 Share Posted August 30, 2014 (edited) Would anyone have any suggestions how to approach this effect in Houdini? (As the image below shows) I've already tried with simple point particles and fluid sim to advect particles along but unfortunately I get stepping arteffects problem from trail point particles. I'm not very familiar with new dop-pop particle system and open to any suggestions. Thank you in advance. Edited August 30, 2014 by amination Quote Link to comment Share on other sites More sharing options...
sekow Posted September 2, 2014 Share Posted September 2, 2014 hey, Ive done this ad in Softimage ICE 2 years ago, and tried to rebuild it in pops couple weeks ago. I couldn't finish it but there are some tips at the sesi forum: rebuilding catrice color 1 Quote Link to comment Share on other sites More sharing options...
amination Posted September 2, 2014 Author Share Posted September 2, 2014 Yes! This was done in Softimage and I was curious to pull this off in Houdini. I've tried with Houdini pyro and advecting particles but didn't get the nice fall down. I give it a shot with new dop-pop system, I'm sure it'll be a lot faster to achieve. Thank you very for the awesome link! I was looking for that Quote Link to comment Share on other sites More sharing options...
kleer001 Posted September 2, 2014 Share Posted September 2, 2014 (edited) I say lots and lots of small semi transparent points, you'll want to combine at least 10 or so sims with jittered sources. You might be able to get something nice with just a curl noise and/or super sampling the emitter changing shape quickly. Edited September 2, 2014 by kleer001 Quote Link to comment Share on other sites More sharing options...
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