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reflection in deep Image


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interesting... so i guess what you could do is hack the path tracer to write out pcfiles (one per object based on primary hit).  the position for the pc sample would be a projection along I based on the overall distance travelled by the path being traced.  not sure how you could get that stuffed into the exr... unless you played games with opacity and somehow fooled mantra into thinking there was geometry at each of these intersection points (along the I vector).

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