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Rendering Pyro


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Hi Odforce

 

I have a question regarding a shot im working on.

I've made a pyro sim and i'm trying to render it properly. I can't seem to figure it out. The renders come out all fusy and noisy. What is the key to rendering pyro clean?

 

I can't seem to find the right slider to pull. I've tryed a lot already, hopefully somebody knows..

 

The shot is a big cloud, that is going to be comped with a helicopter shot of a city. Inbetween the buildings. Therefore it has a matte already proced into the image, making it kind of hard to see clearly on a still.

A frame is attached to the post.

 

Thanks

Tom

post-12113-0-73099400-1410290771_thumb.j

Edited by bmxtom
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