bmxtom Posted September 9, 2014 Share Posted September 9, 2014 (edited) Hi Odforce I have a question regarding a shot im working on. I've made a pyro sim and i'm trying to render it properly. I can't seem to figure it out. The renders come out all fusy and noisy. What is the key to rendering pyro clean? I can't seem to find the right slider to pull. I've tryed a lot already, hopefully somebody knows.. The shot is a big cloud, that is going to be comped with a helicopter shot of a city. Inbetween the buildings. Therefore it has a matte already proced into the image, making it kind of hard to see clearly on a still. A frame is attached to the post. Thanks Tom Edited September 9, 2014 by bmxtom Quote Link to comment Share on other sites More sharing options...
Guest tar Posted September 9, 2014 Share Posted September 9, 2014 Which shader are you using? Quote Link to comment Share on other sites More sharing options...
bmxtom Posted September 10, 2014 Author Share Posted September 10, 2014 the pyro shader Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted September 10, 2014 Share Posted September 10, 2014 (edited) Did you scaled the camera? It looks like thats the problem. Edited September 10, 2014 by Pazuzu Quote Link to comment Share on other sites More sharing options...
dszs Posted September 11, 2014 Share Posted September 11, 2014 seems to me like the resolution of voxel is too low Quote Link to comment Share on other sites More sharing options...
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