jingyisw Posted September 10, 2014 Share Posted September 10, 2014 i try to add detail to my sims at render time.but the noise can't move with the fluid when i render it.i use the default rest field. Quote Link to comment Share on other sites More sharing options...
jingyisw Posted September 10, 2014 Author Share Posted September 10, 2014 anybody can help me ? Quote Link to comment Share on other sites More sharing options...
3iart Posted September 23, 2014 Share Posted September 23, 2014 do you have a file you can share? Quote Link to comment Share on other sites More sharing options...
eetu Posted September 23, 2014 Share Posted September 23, 2014 Just checking - have you enabled rest field in both the Smoke Object and Pyro Solver DOPs? Quote Link to comment Share on other sites More sharing options...
jingyisw Posted October 10, 2014 Author Share Posted October 10, 2014 do you have a file you can share? actually,i use the basic stuff ,just the shelf tool,which called pyro flame,then i turn on the restfield toggle ,which in the pyrosolver node under the advanced tab.then i turn on the noise option from the pyro shader node under the firecolor tab.then render it out ,not work. noise looks flat ,no 3D feel Quote Link to comment Share on other sites More sharing options...
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