tveda Posted September 22, 2014 Share Posted September 22, 2014 I'm animating geo along a path, then emitting particles on just its points, from there adding a trail then an add sop set to id, that seems to be fully breaking it, any idea whats going on? i swore i've done this before, just trying to get trails from the points on an object. Quote Link to comment Share on other sites More sharing options...
eetu Posted September 23, 2014 Share Posted September 23, 2014 You don't need both trail and add. If all you need are static trails, you can get by with just a Trail SOP. If you want to have a sim for the trails, then you need to use sourceptnum as your matching attribute in Add SOP, id is individual for each particle. Attached hip has an example of both . ee_point_trail.hip Quote Link to comment Share on other sites More sharing options...
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