Juraj Posted October 3, 2014 Share Posted October 3, 2014 (edited) Hello, I'm learning constraints and I've decided to create simulation of breaking doors. However I've run into problems I cannot solve. You can see them in this video: I also attached project file so that you can look at it. Is my approach correct? Thanks doors.hip Edited October 3, 2014 by Juraj Tomori Quote Link to comment Share on other sites More sharing options...
Artem Smirnov Posted October 4, 2014 Share Posted October 4, 2014 Now your file is totaly messed up but it works) doorsMessedUp.hip 1 Quote Link to comment Share on other sites More sharing options...
Juraj Posted October 4, 2014 Author Share Posted October 4, 2014 Great! Big thanks , I couldn't figure out the correct approach. It's best to learn from project file. Quote Link to comment Share on other sites More sharing options...
Juraj Posted October 10, 2014 Author Share Posted October 10, 2014 (edited) Now your file is totaly messed up but it works) Thank you, I can see that you are using attribwrangle for creating constraints which must be faster than foreach. But with my skills I am ok with foreach . Your file works great, but when I try to add cone-twist constraints to add some realism, simulation goes wrong. Doors hinges seems to lean a bit. And wood pieces doesn't seem to stop moving once they are on ground. This problem was present also in your file. I tried modifying Collision padding which helped a bit but not much. doors.hip Edited October 10, 2014 by Juraj Tomori Quote Link to comment Share on other sites More sharing options...
Artem Smirnov Posted October 11, 2014 Share Posted October 11, 2014 rearranged your file again. I've found that glue constraints don't work good in company with all hard constraint types(i e pin, cone-twist etc). Also instead of testing angle attrib to blast constraints I prefer torque since it looks kind of better. doorsFix.hip Quote Link to comment Share on other sites More sharing options...
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