noodlehead Posted October 11, 2014 Share Posted October 11, 2014 (edited) I'm trying to export rotation for a couple of IK bones from chops. I've put down a MERGE node in CHOPS and bussed all the IK chops there. But the problem is it only cooks when I MM click on it. So I go inside chops, MM on it and go back out to my bones and presto, the IK rotations show in orange bkg in the rotation fields... But if I move the IK bone again, the merge node remains uncooked until I dive back in and MM click on it again. Funny thing if I enable export on a simple InverseKin it works properly.... but I need more than just one bone. Am I doing something wrong... or what's the best way to bounce all the IK rotations back to the bones. Thanks Edited October 11, 2014 by noodlehead Quote Link to comment Share on other sites More sharing options...
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