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Exporting IK Rotations from CHOPS


noodlehead

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I'm trying to export rotation for a couple of IK bones from chops. I've put down a MERGE node in CHOPS and bussed all the IK chops there.

 

But the problem is it only cooks when I MM click on it. So I go inside chops, MM on it and go back out to my bones and presto, the IK rotations show in orange bkg in the rotation fields...

 

But if I move the IK bone again, the merge node remains uncooked until I dive back in and MM click on it again.

 

Funny thing if I enable export on a simple InverseKin it works properly.... but I need more than just one bone.

 

Am I doing something wrong... or what's the best way to bounce all the IK rotations back to the bones.

 

Thanks

Edited by noodlehead
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