enquel Posted October 11, 2014 Share Posted October 11, 2014 Hello, I have a problem with autorig. I cannot modify it, because when I try to update it, Houdini doesn't update the nodes (Biped_animation_rig and Biped_deform_rig). When I try to Refresh Imports for these two nodes, I get an error: "Error occures while trying to modify parameters to match the auto-link specifications." I tried to remedy this my matching these two nodes current definitions, and got no errors then at refreshing links, but, well, the rig stopped working then. So what I have to do when I want to update my rig is to create a new one, copy paste layer capture weights node to the new network, delete old nodes, and then everything works fine. But then I lose all animations on my animation rig. Could you at least how to store animation rig keys without some magic tricks on CHOPs? Quote Link to comment Share on other sites More sharing options...
enquel Posted October 11, 2014 Author Share Posted October 11, 2014 I solved the issue - you have to allow editing of contents on autorig animation node, then refreshing works. Quote Link to comment Share on other sites More sharing options...
avak Posted January 12, 2015 Share Posted January 12, 2015 based on my experience, I had a lot of trouble with auto rig toolsets, I believe is not efficient enough to be acceptable in a production line, instead good if you spend your time making your own rig from scratch Quote Link to comment Share on other sites More sharing options...
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