poppy Posted October 15, 2014 Share Posted October 15, 2014 Hi! I'm working on a shot of beach with waves. I'm using velocity from ocean eval to drive flip tank, with beach geometry for collision. The thing is, my tanks was 50 x 20 houdini unit (50 m beach), but the wave behave and look like a zoom in 5x2 meter scale. There was neither many detail nor as much breaking waves. I tried to play with ocean spectrum, getting the ocean eval to look right, but my flip still not.Any suggestion? Could it be volume resolution in Ocean Eval?Thanks Quote Link to comment Share on other sites More sharing options...
pbarua Posted October 18, 2014 Share Posted October 18, 2014 Just change Grid Size to a lower value under "Ocean Spectrum". Quote Link to comment Share on other sites More sharing options...
poppy Posted October 19, 2014 Author Share Posted October 19, 2014 Thanks, I also relate volume resolution to particle seperation. It's simulating now. I will update when the result come out. Quote Link to comment Share on other sites More sharing options...
sandy_maith Posted July 10, 2015 Share Posted July 10, 2015 hi were u able to get decent results? Quote Link to comment Share on other sites More sharing options...
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