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Volume Lattice for Houdini

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The way you would so something like this is:

1. for each voxel, store that voxels information in point attributes

2. deform the point set

3. create a new volume that is big enough to encompass all the points

4. sample the point attributes in the volume

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This volume lattice tool works in a different, more efficient and much more robust way than the volume to point to volume conversion by applying the lattice deformations directly on the volume. It's not extremely difficult to do, but requires some VolumeVOP tricks. This means all the results values are completely matching that of the original volume and it will never break no matter how far it is stretched.


Edited by StianHalvorsen
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