Jump to content

FUN WITH FLIP & SMOKE


Sankar Kumar

Recommended Posts

Looks really good! What are the main differences from a typical setup? I mean are are there any custom forces, surface tension or customized shader ?

Thanks dim.pap,

Every thing is basic setup for the first two videos i just played in "fluid source" node (animated noise in scalar volumes, and curl noise in velocity volumes). Used one "trail sop" to calculate velocity for the animation (i changed the "result type" to "calculate velocity", and enabled "compute angular velocity") 

For "FLIP WATER SIMULATIONS" i just used a "Fan Force" and for shading i used "basic liquid" shader with a "Environment Light" 

Edited by sankarakumar
Link to comment
Share on other sites

  • 8 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...