Ignas Pocius Posted November 10, 2014 Share Posted November 10, 2014 (edited) Hello all, I am trying to simulate a swirling maelstrom kinda like from Pirates of the Caribbean 3. Link here: At first I though "Well, this can't be that hard can it?" and low and behold I am completely stumped... I've got an advice to do the same thing that ILM did with theirs which is to deform all force vectors to point to origin (or inwards) and then simulate the whirlpool in very shallow water and deform the resulting mesh.Thing is that I dont know how to do this. I know VOP POP and vector forces and I know in theory what I need to do but I have no idea how to do it with VOP POP. Also I am open to other ideas on how to achieve this. At this point anything would be better than what I have (a spinning mass of fluid with no swirls....). I tried adding popaxis force and spinning the fluid but it did not have any swirls. I have also tried using Vortex force but the same thing happened (maybe im just doing something wrong). I am a bit new to houdini (been watching tutorials for past week or so) but I feel like any advice no matter how complicated would help a lot. Edited November 10, 2014 by Ignas Pocius 1 Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted November 11, 2014 Share Posted November 11, 2014 http://forums.odforce.net/topic/5560-maelstrom/ Quote Link to comment Share on other sites More sharing options...
Ignas Pocius Posted November 11, 2014 Author Share Posted November 11, 2014 http://forums.odforce.net/topic/5560-maelstrom/ Yeah I've seen this one but its fairly old and on top of that it collapses after just 150 frames (geometry starts intersecting with itself). Plus he did it all with VOP POPs and I am not that good at VOP POPs (he is using custom otl's and some expressions that I cant recreate). Don't get me wrong, it looks nice, but I've tried to recreate it and I just dont have the knowledge with VOP POPs and I can't just steal his work. I am working on understanding it every day, picking the pieces and dissecting them one by one. I think there is gotta be a better way than just using a 100 custom VOP SOPS? 1 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted January 30, 2018 Share Posted January 30, 2018 hi I m facing the same issue at the moment ,im just starting FX in houdini but on the other hand i have been asked to do such an effect.. with ground collapsing as well... Could someone help me please? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.