Mikal Posted November 21, 2014 Share Posted November 21, 2014 Sooo... I was wondering if anyone knew how to add RBD objects into a sim dynamically. I assume it's possible but probably difficult - as using the Fracture Configure Object DOP creates new rbd objects upon impact within the existing framework. Basically I have a sop solver that creates new geo that I partition into new objects over 100 frames. I'd like to introduce those objects into the sim as they're created. Who's clever?.. Cheers! Quote Link to comment Share on other sites More sharing options...
mawi Posted November 22, 2014 Share Posted November 22, 2014 Something like this? http://forums.odforce.net/topic/21300-help-with-emitting-rigid-bodies/#entry127071 Quote Link to comment Share on other sites More sharing options...
Mikal Posted November 24, 2014 Author Share Posted November 24, 2014 Yup... that's great. Thanks! Quote Link to comment Share on other sites More sharing options...
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