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Dynamically adding RBD Objects to sim


Mikal

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Sooo...

 

I was wondering if anyone knew how to add RBD objects into a sim dynamically. I assume it's possible but probably difficult - as using the Fracture Configure Object DOP creates new rbd objects upon impact within the existing framework. 

 

Basically I have a sop solver that creates new geo that I partition into new objects over 100 frames. I'd like to introduce those objects into the sim as they're created. 

 

Who's clever?..

 

Cheers!

 

 

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