blackchicken Posted November 27, 2014 Share Posted November 27, 2014 (edited) Hello, I have a question. I have very dense ground mesh, and I need it to reduce, just for better work in viewport . I need ground only for collision and don`t need so much details. I could use polyreduce but it is so slow. It is possible use scatter (I can paint interesting area for more points = more details) and then connect nearest points into polygons? Triangles is ok. Is there some tool? Don`t remember I need something like this in past. Thanks a lot. Edited November 27, 2014 by blackchicken Quote Link to comment Share on other sites More sharing options...
eetu Posted November 27, 2014 Share Posted November 27, 2014 For ground you could perhaps use Triangulate2D and Ray that up to your original ground mesh. Or just a regular grid and Ray that. You might also want to try if Remesh might be faster than Polyreduce. Quote Link to comment Share on other sites More sharing options...
legomir Posted November 27, 2014 Share Posted November 27, 2014 Mayby volume extude, convert to VDB and convert this to polygons? Quote Link to comment Share on other sites More sharing options...
michael Posted November 27, 2014 Share Posted November 27, 2014 remesh or take a low res grid and ray it down onto you high res ground... Quote Link to comment Share on other sites More sharing options...
blackchicken Posted November 28, 2014 Author Share Posted November 28, 2014 Thanks a lot guys, remesh work perfect. Quote Link to comment Share on other sites More sharing options...
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