Juzwa Posted November 27, 2014 Share Posted November 27, 2014 Hi, Is there any way to send Point Cache animation to Houdini? Quote Link to comment Share on other sites More sharing options...
mangi Posted November 27, 2014 Share Posted November 27, 2014 (edited) HI, do you export from 3ds max with mdd (point Cache) extension.mdd then you can try the mdd node I do not have 3dsmax to try but, from other tested I made I used this node "mdd" Cheers mangi Edited November 27, 2014 by mangi Quote Link to comment Share on other sites More sharing options...
Juzwa Posted November 27, 2014 Author Share Posted November 27, 2014 Hi, unfortunately 3dsmax point cache is writing out .xml or .pc2 files Quote Link to comment Share on other sites More sharing options...
mangi Posted November 27, 2014 Share Posted November 27, 2014 Okay sorry to here that. Quote Link to comment Share on other sites More sharing options...
mangi Posted November 27, 2014 Share Posted November 27, 2014 (edited) Not to sure if this maybe of any help for your idea. I just made a quick looked on google , just kind of curious , because I did this test several years ago , with another 3d app (xsi) http://paqwak.com/PC22MDD/index.html Added on: I looked into the page, and it seems that the file is not available: I guess you can look for something like this. pc2mdd.rar cheers and good look mangi Edited November 27, 2014 by mangi Quote Link to comment Share on other sites More sharing options...
mangi Posted November 27, 2014 Share Posted November 27, 2014 (edited) It is here: PC2MDD http://www.kstorm.org/spip.php?article20 added to comment crap "2009-08" kind of old .... cheers and once again good look Edited November 27, 2014 by mangi Quote Link to comment Share on other sites More sharing options...
Juzwa Posted November 27, 2014 Author Share Posted November 27, 2014 Yes, I've just run into the same script. I'm trying to make this work. But houdini errors on mdd node Quote Link to comment Share on other sites More sharing options...
symek Posted November 27, 2014 Share Posted November 27, 2014 In this thread there is Python code to read pc2 files. It just need to be pasted in PythonSOP with some parameters present. If you don't know how to do this, that OTL is an old version of such, the above code meant to speed it up. There is also C++ SOP to read pc2 files attached to my post there. If you don't mind burden with compiling it, it's fast and still works for H13 albeit was written for 11 or so. I can hand you Linux binaries, but no Windows builds around. take care, skk. Quote Link to comment Share on other sites More sharing options...
Juzwa Posted November 27, 2014 Author Share Posted November 27, 2014 Actually I've managed to write out an .obj sequence, which was pretty easy. For my scene it works great! But I will take a look at the thread when I have some time, because exporting .obj is pretty slow. Thanks guys! Quote Link to comment Share on other sites More sharing options...
pbarua Posted November 28, 2014 Share Posted November 28, 2014 Woking technique: - Record point cache on geometry - Delete everything but geometry (or export geo as obj and load in fresh 3ds Max) - Apply point cache which you recorded earlier - Export as FBX. Quote Link to comment Share on other sites More sharing options...
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