jetlag5 Posted December 1, 2014 Share Posted December 1, 2014 Hi there, I'm running into a bit of a problem with trying to add bones to an existing auto rig from Houdini. My example is, I'm trying to add bones for the ears of a quadruped rig. As of now, I've parented the bones to the "rotate_to_world_space" node inside of /Quadruped_animation_rig/head_and_neck. I'm not sure if that is the proper way to go about it, but I'm now trying to find out how to add those bones to the overall rig weight capture, and then paint those weights. Any help is appreciated, and thanks so much for the time. Quote Link to comment Share on other sites More sharing options...
avak Posted January 12, 2015 Share Posted January 12, 2015 what I think will work is in a new scene you import your character, then add all extra bones and capture your mesh then copy paste the result nodes to your auto rig subnet and parent them to proper deformation rig nodes, hope it be clear Quote Link to comment Share on other sites More sharing options...
enquel Posted February 14, 2015 Share Posted February 14, 2015 (edited) I actually added genitals to my character and they work fine, although the whole auto rig seems an unfinished product to me. Edited February 14, 2015 by enquel Quote Link to comment Share on other sites More sharing options...
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