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Adding more bones to the Houdini Auto Rig


jetlag5

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Hi there,

I'm running into a bit of a problem with trying to add bones to an existing auto rig from Houdini.  My example is, I'm trying to add bones for the ears of a quadruped rig.  As of now, I've parented the bones to the "rotate_to_world_space" node inside of /Quadruped_animation_rig/head_and_neck.  I'm not sure if that is the proper way to go about it, but I'm now trying to find out how to add those bones to the overall rig weight capture, and then paint those weights.  Any help is appreciated, and thanks so much for the time.

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  • 1 month later...

what I think will work is in a new scene you import your character, then add all extra bones and capture your mesh then copy paste the result nodes  to your auto rig subnet and parent them to proper deformation rig nodes, hope it be clear

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