FelixU2 Posted December 2, 2014 Share Posted December 2, 2014 Hi guys, I'm trying to create small explosions of fireworks, seen in Harry Potter (1:23 - 1:25): I've created the particle explosion, but now I'm struggling a lot with creating the whispy smoke trail the those particles leave. I see tutorials about those big, high density smoke trails (rocket smoke trails for example), but not about subtle, low-density, whispy smoke trails. What would be a good solution to create this kind of effect? I've added my hipnc file so far, with the explosion, if that may be of any help. Thanks a lot in advance! Felix fireworks.hipnc Quote Link to comment Share on other sites More sharing options...
Rainroom Posted December 3, 2014 Share Posted December 3, 2014 You can advect millions of particles by a smoke sim to get a nice wispy trail. Not sure if it will help in your particular case but there is a new filament solver in H13 to do sort of wispy smoke like stuff using particles. Do take a look. Quote Link to comment Share on other sites More sharing options...
loopyllama Posted December 3, 2014 Share Posted December 3, 2014 The obvious problem with doing ink and wispy effects with particles is that even with millions of points you still have to blur, blend, and smear in post to get a solid-looking volume. If I were presented with this task I would do 90% of the shots with a spite-based system. I would "sell" the effect by adding fluid sim densities for hero moments (maybe someone's hand interacts with a trail, or a trail is very close to the camera). Finally I would use the sprite system with carefully driven points on a line to direct the smoke that falls in between the bulk sprite shots and the procedural fluid sim shots. 1 Quote Link to comment Share on other sites More sharing options...
FelixU2 Posted December 5, 2014 Author Share Posted December 5, 2014 Okay, thanks for the help guys! Quote Link to comment Share on other sites More sharing options...
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