dszs Posted December 3, 2014 Share Posted December 3, 2014 Hi guys, While I was setting up a test scene for rbd. I kept on encountering "9952: Fatal error: Segmentation fault". I am currently using Houdini 13.0.547. I opened the crash log and i do not understand anything written there >< Here's the crash log: Crash report from user; Houdini FX Version 13.0.547 [windows-x86_64-cl17] Traceback from Thu Dec 04 02:06:58 2014 Caught signal 11 +0x2e9751c0 +0xe72ec801 [RE_OGLFramebuffer::detach] +0xe72a0b0e [RE_OGLFramebuffer::detachAndFree] +0xe8000ffc [DM_VPortAgent3D::resizeLightPassBuffer] +0xe8013b70 [DM_GL2PortAgent3D::renderXRayPass] +0xe8014452 [DM_GL2PortAgent3D::doRenderUnlitObjects] +0xe801485b [DM_GL2PortAgent3D::renderSceneView] +0xe7ffe3ec [DM_VPortAgent3D::renderViewport] +0xe8002480 [DM_VPortAgent3D::doRender] +0xe7febb2e [DM_Viewport::doRender] +0xe2cc6f43 [uI_Feel::renderMe] +0xe2cc72a6 [uI_Feel::doRenderKids] +0xe2cc711c [uI_Feel::doRender] +0xe2cc6f43 [uI_Feel::renderMe] +0xe2cc72a6 [uI_Feel::doRenderKids] +0xe2cc711c [uI_Feel::doRender] +0xe2d877c8 [uI_Viewport::reRender] +0xe2d8bae3 [uI_Window::renderChildViews] +0xe2d8bd12 [uI_Window::doRedraw] +0xe2d31fc6 [uI_Queue::doWindowRedraws] +0xe2d2fcf2 [uI_Queue::drain] +0xe2d2fd98 [uI_Queue::eventLoop] +0xe2f5b8f1 [AP_Interface::getWindowGeometry] +0xe2f5bfaf [myWinMain] +0x3f971bb0 +0x76f459ed [baseThreadInitThunk] +0x7707c541 [RtlUserThreadStart] Does anyone know why and how to fix it? Thanks in advance! Attached the hip file as well! -Darren domino_01.hipnc Quote Link to comment Share on other sites More sharing options...
Guest tar Posted December 3, 2014 Share Posted December 3, 2014 Which graphics driver are you using? Quote Link to comment Share on other sites More sharing options...
dszs Posted December 4, 2014 Author Share Posted December 4, 2014 Hi marty, sorry for the late reply. Been in school the whole day. I am using nvidia driver version 344.48 Quote Link to comment Share on other sites More sharing options...
malexander Posted December 4, 2014 Share Posted December 4, 2014 You can either upgrade to 13.0.585+ when this bug was fixed, or switch to the GL3 viewport, which does not encounter this bug. Quote Link to comment Share on other sites More sharing options...
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