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Segmentation fault


dszs

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Hi guys,

             While I was setting up a test scene for rbd. I kept on encountering "9952: Fatal error: Segmentation fault". I am currently using Houdini 13.0.547.

I opened the crash log and i do not understand anything written there >< 

Here's the crash log:

Crash report from user; Houdini FX Version 13.0.547 [windows-x86_64-cl17]
Traceback from Thu Dec 04 02:06:58 2014
Caught signal 11
 
+0x2e9751c0 
+0xe72ec801 [RE_OGLFramebuffer::detach]
+0xe72a0b0e [RE_OGLFramebuffer::detachAndFree]
+0xe8000ffc [DM_VPortAgent3D::resizeLightPassBuffer]
+0xe8013b70 [DM_GL2PortAgent3D::renderXRayPass]
+0xe8014452 [DM_GL2PortAgent3D::doRenderUnlitObjects]
+0xe801485b [DM_GL2PortAgent3D::renderSceneView]
+0xe7ffe3ec [DM_VPortAgent3D::renderViewport]
+0xe8002480 [DM_VPortAgent3D::doRender]
+0xe7febb2e [DM_Viewport::doRender]
+0xe2cc6f43 [uI_Feel::renderMe]
+0xe2cc72a6 [uI_Feel::doRenderKids]
+0xe2cc711c [uI_Feel::doRender]
+0xe2cc6f43 [uI_Feel::renderMe]
+0xe2cc72a6 [uI_Feel::doRenderKids]
+0xe2cc711c [uI_Feel::doRender]
+0xe2d877c8 [uI_Viewport::reRender]
+0xe2d8bae3 [uI_Window::renderChildViews]
+0xe2d8bd12 [uI_Window::doRedraw]
+0xe2d31fc6 [uI_Queue::doWindowRedraws]
+0xe2d2fcf2 [uI_Queue::drain]
+0xe2d2fd98 [uI_Queue::eventLoop]
+0xe2f5b8f1 [AP_Interface::getWindowGeometry]
+0xe2f5bfaf [myWinMain]
+0x3f971bb0 
+0x76f459ed [baseThreadInitThunk]
+0x7707c541 [RtlUserThreadStart]
 

 

 

Does anyone know why and how to fix it? Thanks in advance! 

Attached the hip file as well! 

 

-Darren

 

 

domino_01.hipnc

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